Yoshi is one of Nintendo's most beloved characters, and in honor of his recent adventure, we're looking back at Yoshi's journey from Mario World to Mysterious Book
by Matt on 6/16/2026
Once upon a time, nestled within the sparkling azure waters of the Dinosaur Land archipelago, there existed a paradise known as Yoshi’s Island. This lush haven was home to the Yoshi Clan, a courageous and colorful species of dinosaurs characterized by their boundless optimism and legendary appetites. Though many Yoshis roam these emerald hills, history remembers one green hero above all.
Known officially to the sages as T. Yoshisaur Munchakoopas, this intrepid soul first emerged not just as a guardian, but as a savior. When the stars aligned to cast two high-speed delivery storks into the clutches of the wicked magikoopa Kamek, it was Yoshi who caught a falling Baby Mario and led a daring relay race across the wild to reunite the brothers and set the scales of destiny right.
Yoshi is far more than a simple traveler; he is a marvel of nature, possessing a spirit as resilient as his flutter-kick is defiant of gravity. With a prehensile tongue that can snatch a snack from a distant branch and a digestive system capable of turning even the grumpiest Koopa into a useful, polka-dotted projectile, he is a "living Swiss Army knife" of the prehistoric world.
Whether he is carrying a hero on his back through the perils of a haunted castle or transforming into a vehicle of yarn and wonder, Yoshi moves with a gentle bravery. He is a pacifist at heart who prefers the taste of a sweet melon to the heat of battle, yet he never hesitates to swallow his fears—and perhaps an enemy or two—to protect those who cannot protect themselves.
Though he has been a mount, a racer, and a fighter, at his core, Yoshi remains the same loyal friend who once looked at a lost child and decided, without a moment’s hesitation, to carry him home.
Today, Yoshi is such a central character to the Mario franchise, it's almost hard to believe he was once just a sidekick. Yoshi first appeared alongside Mario in Super Mario World on the Super Nintendo, then joined the Mario crew in Super Mario Kart before launching into standalone games of his own. The follow list showcases some of Yoshi's most notable appearances between his debut in Super Mario World and his latest adventure on the Switch 2: Yoshi and the Mysterious Book.
(All release dates are for the North American version of each game.)
In 1990, the world was introduced to Yoshi not as a solo star, but as a revolutionary gameplay mechanic in Super Mario World for the SNES. Landing on the back of this cheerful green dinosaur instantly transformed how players navigated Dinosaur Land. Yoshi acted as a living power-up, granting Mario an extra hit point, a slightly extended jump, and a ravenous appetite.
By swallowing enemies with his long, prehensile tongue, Yoshi could clear paths, but his true genius lay in the color-coded Koopa shells; swallowing a red shell allowed him to spit fire, a yellow shell let him create seismic sand clouds upon landing, and a blue shell granted him wings to soar across the sky.
He was a loyal companion, though players quickly realized his utility extended to being sacrificed / dropped into a bottomless pit just to give Mario that crucial extra vertical boost to reach a high ledge.
You can see gameplay from Super Mario World in the video below, and you can play Super Mario World for yourself on Nintendo Switch with a Nintendo Online subscription.
Five years later, the tables turned completely in Super Mario World 2: Yoshi's Island, a masterpiece that reframed the companion as the main hero and Baby Mario as the vulnerable cargo. This sequel established the foundational DNA for the entire standalone franchise.
Yoshi’s movement felt profoundly different from Mario's tight momentum, introducing the iconic "flutter jump"—a frantic, mid-air leg kick that allowed players to defy gravity for a few precious seconds. Furthermore, his digestive tract was completely overhauled. Swallowing an enemy no longer meant simply digesting it; Yoshi could now instantly encapsulate his prey into polka-dotted eggs, which trailed behind him like a train.
Players had to master a moving, circular reticle to aim and ricochet these eggs off walls to hit distant clouds, unlock secrets, or defeat bosses, turning the platformer into a precision puzzle-shooter where the ultimate penalty was the nerve-wracking, bubble-bound crying of a floating Baby Mario.
You can watch gameplay in the video below, and you can play Super Mario World 2: Yoshi's Island for yourself on Nintendo Switch with a Nintendo Online subscription.
The series took a sharp, experimental turn into the 64-bit era with 1997's Yoshi's Story on the Nintendo N64, a game that traded the traditional "reach the goal" design for an objective-based pop-up book aesthetic. Linear levels were replaced by free-scrolling sandboxes where the explicit goal was simply to eat 24 pieces of fruit to clear the stage.
Mechanically, the game introduced a "Sniff" ability, allowing Yoshi to track down hidden items and invisible paths, alongside a specialized Ground Pound that could shatter loose ground or trigger switches. While critics felt the game was entirely too short and easy if rushed, it quietly birthed a hardcore competitive community.
By ignoring ordinary fruits and hunting down only the 30 elusive Lucky Melons hidden across each level, players turned a colorful children’s book into a rigid, high-stakes pathing puzzle where one accidental bite of an apple ruined the entire run.
You can play Yoshi's Story on Nintendo Switch with a Nintendo Online Expansion Pass subscription.
When the mainline Mario series leaped into the summer sun with Super Mario Sunshine on the GameCube, Yoshi returned to his original role as a rideable mount, but with a highly specialized, tropical twist. No longer a permanent fixture of the map, Yoshi had to be hatched from an egg by bringing him a specific fruit he was craving.
Once active, his traditional egg-throwing was entirely absent; instead, his mechanics were synchronized with the game's heavy focus on liquid physics. Powered by the fruit he ate, Yoshi could spray pressurized juice from his mouth, which matched the color of his skin. This juice was essential for dissolving strange, glowing orange blockades that Mario’s standard FLUDD water couldn't touch, and it could temporarily transform enemies into floating platforms.
However, this iteration carried a strict biological limitation: Yoshi was completely allergic to deep water, instantly dissolving into a puddle of green goo if he fell into the Delfino Plaza harbor, and he constantly required a steady diet of tropical fruit to keep his juice meter from draining to zero.
You can play Super Mario Sunshine for yourself on Nintendo Switch if you were lucky enough to buy the Super Mario 3D All-Stars game while it was still available. Sadly it isn't for sale anymore. Hopefully they'll add Sunshine to Nintendo Online soon.
Yoshi reclaimed a central protagonist role in 2004's Super Mario 64 DS, stepping out from Mario's shadow to lead the charge in rescuing the rest of the captive Nintendo crew. Because he was the first playable character unlocked in this handheld remake, the entire opening hours of the game had to be re-engineered around his unique physical toolkit.
Lacking Mario’s physical punch, Yoshi relied entirely on his tongue to swallow enemies, turning them into standard ammunition or consuming fire-breathing chucks to spit flames back at obstacles. His signature flutter jump became an invaluable sequence-breaking tool, allowing players to bypass steep slopes and reach high-up power stars far earlier than originally intended on the N64. When he grabbed a Power Flower, Yoshi gained the exclusive ability to breathe an endless torrent of fire, cementing him as a highly agile, long-range alternative to the heavier plumbers.
The dual-screen hardware of the Nintendo DS was pushed to its limits in 2006 with Yoshi's Island DS, a direct mechanical successor to the SNES original that introduced a complex "baby-swapping" system. Rather than just babysitting Mario, Yoshi carried a rotating roster of iconic Nintendo infants, each completely altering his core physics and abilities. Carrying Baby Mario kept Yoshi at his classic baseline with fast running speeds and access to M-blocks.
Swapping to Baby Peach allowed Yoshi to ride wind currents upward using her parasol, while Baby Donkey Kong added massive upper-body strength, allowing Yoshi to climb vines and dash through breakable objects. Baby Wario acted as a heavy magnet, using his oversized magnet to pull in metal coins and platforms, and Baby Bowser allowed Yoshi to spit explosive fireballs at the cost of being unable to make eggs.
This created a dense, metroidvania-style puzzle platformer where players had to constantly manage the weight and unique properties of their infants to progress across two vertical screens.
Yoshi took to the stars in 2010's Super Mario Galaxy 2 on the Wii, delivering what many consider his absolute finest appearance as a guest star in a 3D environment. Found waiting inside Yoshi Eggs across various planetary orbits, his classic flutter jump and tongue-snatch mechanics were beautifully adapted to spherical gravity.
The gameplay revolved around three highly specialized, time-sensitive "Berry Power-ups" that radically transformed his physical state. Eating a blue Dash Pepper sent Yoshi into an uncontrollable, high-speed sprint, allowing him to run vertically up steep cliffs and race across crumbling glass pathways. Chomping on a pink Blimp Fruit inflated him like a balloon, sending him floating upward like a slow-moving rocket where players had to carefully manage his air supply. Finally, the yellow Bulb Berry caused Yoshi to glow with radiant cosmic energy, illuminating invisible pathways through dark, void-filled caverns, making him feel like an indispensable multi-tool for interstellar exploration.
This game is currently playable on Nintendo Switch.
Returning to the handheld space, 2014’s Yoshi's New Island for the Nintendo 3DS sought to capture the nostalgic magic of the SNES era while introducing massive scale to his classic artillery. The game maintained the traditional lane of flutter-jumping, egg-rolling, and protecting Baby Mario, but it played with environmental destruction through the introduction of Mega Eggs and Metal Eggs.
By swallowing colossal enemies like giant Shy Guys, Yoshi could weigh himself down to explore underwater currents, or launch massive, screen-clearing Mega Eggs that shattered giant rock barriers, toppled enormous pipes, and opened up entirely new areas of the map. While the gameplay remained strictly bound to the classic formula, these massive projectiles added a chaotic, heavy-impact satisfaction to Yoshi's usually gentle world.
Sadly this game is still only playable on Nintendo 3DS.
The modern "Handmade" era of the franchise truly found its footing in 2015 with Yoshi's Woolly World on the Wii U, a game that beautifully merged tactile visual art with traditional platforming depth. Developed by Good-Feel, the entire world was constructed out of yarn, cloth, and velcro, which completely reframed Yoshi's interactive mechanics.
Instead of laying solid, hard-packed eggs, swallowing an enemy now spun a soft ball of yarn behind him. Throwing these yarn balls didn't just smash obstacles; they literally knitted the environment back together, binding transparent outlines into solid platforms, tying up the jaws of aggressive piranha plants, or hooking into loose loose-thread walls to unravel hidden rooms. It successfully captured a soothing, low-stress "cozy" atmosphere while secretly harboring a brutal collectors' paradise for players dedicated to hunting down every stray skein of Wonder Wool.
Sadly this game is still only playable on Nintendo Wii U.
This tactile philosophy was expanded into three dimensions with 2019's Yoshi's Crafted World on the Nintendo Switch, shifting the visual canvas from yarn to a miniature diorama world made of cardboard, paper cups, and flip-side tape.
The core gameplay gimmick centered on depth-of-field perspective; Yoshi could now aim his egg throws directly into the foreground or background, throwing projectiles at background scenery to uncover hidden coins and shy guys peering through cardboard cutouts.
Furthermore, the game introduced the "Flip Side" mechanic, allowing players to run through the entire stage in reverse, viewing the level from behind the scenes to see the unpainted cardboard backs, wooden stands, and strings holding the stage together. It was a charming, treasure-hunt style of play that leaned heavily away from fast-paced platforming in favor of slow, methodical environmental observation.
This game is currently playable on Nintendo Switch.
This long history of experimentation brings us to the latest chapter: 2026's Yoshi and the Mysterious Book on the Nintendo Switch 2. Developed once again by Good-Feel, the game pivots away from standard materials like yarn or cardboard, plunging Yoshi into a living encyclopedia alongside a sentient book named Mr. E.
The traditional mechanics of flutter-jumping and basic egg-throwing return, but the game introduces an incredibly unique, stop-motion sandbox loop centered on discovery. Instead of treating creatures as obstacles or simple ammo, Yoshi uses a magical magnifying glass to explore their distinct habitats, experimenting with how they react to fruit, environments, or being carried around.
Rather than a straightforward race to the goal, the gameplay shifts into an open-ended, objective-based exploration sandbox where Yoshi must figure out the unique traits of each creature—from riding them like surfboards to floating inside their bubbles—learning to "taste" the very ink of reality to restore Mr. E's missing memories in his most literary adventure yet.
This game is only playable on Nintendo Switch 2.
As part of writing this story I wanted to go back and reexperience Yoshi's humble beginnings, and I had the chance to play and capture video from Super Mario World, Super Mario World 2: Yoshi's Island, and Yoshi's Story on N64. These games represent Yoshi's introduction plus the evolution of his gameplay that extends into the latest games today. Iconic moves like using his tongue to eat enemies, creating and throwing eggs, and his flutter-jump were established in these early adventures.
When going back to replay classic video games, one question always seems especially relevant: are they still fun today? In the case of Super Mario World 2: Yoshi's Island, I can confirm not only is it still fun, but I appreciate it even more today than I did when it was first released.
Yoshi's Island was released very late in the Super NES' lifecycle, and by that time I had already moved onto PlayStation and 3D gaming. I was one of those shmucks that wanted nothing to do with pixel graphics once I saw the glory of 3D polygons (even though those were pixely as well). In hindsight this was very foolish, and I love pixel-graphic games today, both classic originals and retro-styled modern releases.
Back in the day I wasn't a fan of the game's art style, but going back to it now I have a much greater appreciation for it, even if I still prefer the style of the original Super Mario World. The gameplay is really where the game shines (as you might expect) and the animation is so smooth its crazy. I can really feel how the controls were tightened from Super Mario World, and the combination of throwing eggs and protecting Baby Mario is a lot of fun.
While the above only covers a select listing of Yoshi games, Yoshi was in A LOT more games over the years, some as a guest character, and some with a starring role.
Below, you can see a complete chronological listing of North American Yoshi game releases:
August 1991: Super Mario World (SNES)
June 1992: Yoshi (NES & GB)
April 1993: Yoshi's Cookie (NES & GB)
June 1993: Yoshi's Cookie (SNES)
September 1993: Yoshi's Safari (SNES)
October 1995: Super Mario World 2: Yoshi's Island (SNES)
August 1996: Tetris Attack (SNES, GB)
March 1998: Yoshi's Story (N64)
February 2002: Super Mario Advance 2: Super Mario World (GBA)
August 2002: Super Mario Sunshine (GC)
September 2002: Super Mario Advance 3: Yoshi's Island (GBA)
November 2004: Super Mario 64 DS (DS)
March 2005: Yoshi's Touch & Go (DS)
June 2005: Yoshi's Topsy Turvy (GBA)
November 2006: Yoshi's Island DS (DS)
May 2010: Super Mario Galaxy 2 (Wii)
March 2014: Yoshi's New Island (3DS)
October 2015: Yoshi's Woolly World (Wii U)
February 2017: Poochy & Yoshi's Woolly World (3DS)
March 2019: Yoshi's Crafted World (Switch 1)
May 2026: Yoshi and the Mysterious Book (Switch 2)
Yoshi has been a central character in the Mario universe for a long time, and it's hard to even remember a time before he was introduced. His latest adventure on Nintendo Switch 2 was just released, and our resident Nintendo expert, Julian, is taking time to fully experience everything The Mysterious Book has to offer. We'll publish his review when he's had a chance to fully consider it's place in Yoshi history.
In looking at critical reviews, they seem to have been mixed so far, with Opencritic showing a Strong rating with an 80 Top Critic rating, however major media outlets haven't been overly kind. IGN and Nintendo Life both gave it 6/10, GameSpot was a little more generous giving it 7/10, and Eurogamer is one of the highest giving it 4/5 (or 8/10).
Looking back at thirty-five years of fluttering, swallowing, and egg-throwing reveals a franchise that has never been afraid to reinvent its identity. Yoshi began his journey as an expandable resource in a classic 16-bit sandbox, evolved into the courageous protector of Nintendo’s next-generation infants, and eventually became the cozy, tactile face of experimental platforming. While the series has occasionally struggled to balance its identity, sometimes sliding too far into simplistic territory at the expense of its brilliant mechanical roots, it has remained an essential, deeply charming playground for Nintendo's design teams.
With the launch of Yoshi and the Mysterious Book, we are witnessing the start of an entirely new era for the green dinosaur. By shifting the focus away from pure side-scrolling and introducing a slower, more cerebral "wildlife exploration" loop inside Mr. E's living encyclopedia, it's proving that Yoshi doesn't have to be trapped in a loop of pure nostalgia. He is a character built to adapt to new hardware, new aesthetics, and new ways of interacting with virtual worlds. Whether your upcoming replay leads you back to the pixel-perfect challenges of Yoshi’s Island or the cozy, yarn-spun hills of the Wii U era, one thing is certain: Yoshi's journey is far from over, and his bottomless appetite for adventure remains as strong as ever.