The prologue demo for The Adventures of Elliot showcases an amazing adventure that could be the next big thing for Square Enix
by Matt on 5/30/2026
GAME: The Adventures of Elliot
RELEASES: June 18, 2026
MSRP: $59.99
DEVELOPER: Square Enix & Claytechworks
PUBLISHER: SQUARE ENIX CO. LTD.
PLATFORMS: Xbox, PlayStation, Switch and PC
DEMO PLAYED ON: PlayStation 5
In The Adventures of Elliot: The Millennium Tales, the world of Philabieldia serves as the stage for a grand, time-spanning saga. Set on a continent dominated by warring beast tribes, the story follows Elliot, a young adventurer hailing from the Kingdom of Huther—humanity’s final stronghold protected by the fading magic of Princess Heuria. When Elliot and his steadfast fairy companion, Faie, discover a mysterious set of ruins, they inadvertently uncover the Doorway of Time. This artifact thrusts the pair into a journey that transcends a thousand years of history, tasking them with untangling the secrets of the past to secure a future for their people. It is a narrative that balances the earnest charm of a classic fable with the weight of uncovering a deep, forgotten history across distinct eras.
The gameplay marks a bold pivot for developer Team Asano, trading the studio's hallmark turn-based strategy for a fluid, real-time action RPG experience. Exploration feels intimately reminiscent of top-down adventure classics, emphasizing dungeon-crawling, environmental puzzle-solving, and a satisfying sense of discovery. Players navigate lush fields, treacherous swamps, and mysterious shrines, using Elliot’s arsenal of seven weapon types, ranging from sweeping sickles to long-range bows, to adapt to any threat. Combat is fast and tactical, requiring players to parry incoming strikes, dash around aggressive foes, and strategically swap between equipped weapons.
Whether you are blasting through cracked walls with bombs to find secret treasure routes or solving intricate environmental puzzles in the depths of ancient ruins, the game encourages constant experimentation. With its gorgeous HD-2D presentation, enhanced by a clever "drum roll" camera technique that provides a sense of verticality often missing in 2D titles, The Adventures of Elliot feels like a modern reimagining of the 16-bit action-adventure era.
The development philosophy behind the game is essentially a love letter to the 16-bit golden era of action-adventure titles. During development, the team consistently kept the Game Boy classic Final Fantasy Adventure (known as Seiken Densetsu in Japan) at the forefront of their minds. Producer Naofumi Matsushita noted that even the "weight" and feel of the weapons Elliot wields were directly inspired by the gameplay experience of that era. Beyond that specific influence, the game is widely viewed by critics and players alike as a spiritual successor to the top-down Legend of Zelda titles of the SNES era.
Ditching the XP-heavy leveling systems of their past work, the team focused on "simple and easy to understand" gameplay, emphasizing core movesets, weapon-swapping, and ability-based progression that rewards player skill over stats. The decision to focus on time travel was driven by Asano’s long-standing belief that the past is the most powerful tool in RPG storytelling. By allowing players to traverse four different ages within a single region, the team sought to create a sense of history that feels tangible rather than just lore-heavy. The studio Claytechworks, which previously developed Bravely Default II, handled the transition to this project. Interestingly, the team noted that players loved the "grass-cutting" mechanics in Bravely Default II much more than they expected, so they doubled down on environmental interaction here, making almost everything in the environment, from foliage to ancient ruins, interactive.
Ultimately, The Adventures of Elliot is the result of a studio looking back at its own lineage while simultaneously stripping away its most famous conventions. It is a calculated gamble to prove that the "HD-2D" aesthetic isn't just for tactical menus and turn-based battles, but is perfectly suited for the rhythmic, twitch-based joy of a classic action-adventure.
The discourse surrounding The Adventures of Elliot: The Millennium Tales prologue demo has been interesting to see. Because the game represents such a radical departure for Team Asano, the community conversation has been dominated by a tug-of-war between nostalgia-seekers and fans excited for mechanical evolution.
The most persistent theme in the discourse on r/SquareEnix and r/JRPG is a "wait-and-see" approach regarding the pivot to real-time combat. A vocal subset of the fanbase—having spent years associating Team Asano exclusively with turn-based strategy and Octopath-style command battles—is struggling to reconcile this new direction with the studio’s identity. Some early forum posts reflect a fear that the studio is "chasing" the action-RPG trends seen in titles like Final Fantasy XVI, with purists wondering if the "Asano charm" can survive in an environment that requires twitch reflexes rather than menu-based deliberation.
Counteracting that apprehension is a surge of genuine excitement regarding how the game actually plays. The combat loop—specifically the "warp-to-Faie" mechanic—has received near-universal praise for its fluidity. On community hubs like ResetEra and various gaming discords, the consensus is that the combat feels "weighty" and purposeful. Many players who were initially skeptical have noted that the game avoids the common "button-mashing" trap of lower-budget action RPGs, instead favoring a rhythm of parrying and positioning that feels more aligned with high-end action games.
So far, reaction to the demo has been very positive, with PlayStation showing a 4.51/5 average across 838 ratings and Xbox showing 4.6/5 average across 64 ratings.
The demo for The Adventures of Elliot acts as a prologue to the full game, and it sets up Elliot's backstory and gives the player a good sense of his expertise as an expert Adventurer. The demo starts out with Elliot being recruited by the King to help investigate some strange ruins. The princess of the kingdom has magic abilities but must concentrate her power on maintaining a protective barrier around the castle. She casts a spell on Elliot's earrings which allows her to remotely communicate with him and cast a healing spell to aid his adventure.
Elliot starts out with just a sword, but over the course of the demo he acquires a spear, a boomerang (if you buy it from the merchant), a bow and arrows, and bombs. You assign different weapons to one of two attack buttons. One of the more interesting gameplay elements for me is that Elliot can jump, which is not something I expected in an HD-2D game like this. Elliot does some rather light platforming in the game, which mostly works fine, but I did have a little trouble jumping in the exact direction I intended from time to time.
In the overworld, the combat feels A LOT like Secret of Mana to me, but with one important caveat: you don't have to wait between sword slashes. This generally makes the combat feel faster and more fluid, and overall just more fun. What it really makes me crave is a new Secret of Mana game in this exact style.
I was very impressed with the visuals and music, and it really gave me strong Mana-vibes in the best possible way. Conversations with NPCs are interesting as well, since people who have something to say will have a message bubble over their head, and when you have spoken with them, a little checkmark appears next to the bubble, showing you've already interacted with them. I thought that was a nice touch.
Boss battles in the demo were somewhat underwhelming, but I think that's just to ease you into the combat. I could see the battles get a lot tougher in the full game as you gain abilities.
The demo itself is quite long, taking me a little over 3 hours to complete, and there were additional items to explore and find that I didn't bother with. You could probably spend another hour to find everything.
In the beginning of the demo, I was a bit torn on my feelings for The Adventures of Elliot. Graphics and music were top notch, and the gameplay was really fun too, but I found the beginning story and narrative to be really grating. Like badly. I lost count of how many times I rolled my eyes during the cutscenes and dialog. Maybe it's just been a while since I've played a Square Enix RPG, and I've lost a sense of the cheesiness of the dialog, but I found it very offputting.
The demo is quite long, however, and once I got beyond the initial dialog I found the game to be quite incredible. I'm not sure if I'll fall in love with the narrative and writing in the full version, but the presentation (both audio and visuals) and the gameplay are good enough that I can overlook a little bit of cheese in the writing. At least the voice acting itself is top notch, and the game itself is really fun.
Once I completed the demo, I found myself eagerly awaiting the game's full release later this month. I think we're about to get another excellent game release this year, and personally I can't wait for it.
In the meantime, you should check out the demo and play it for yourself. You can download and play it on PS5, Xbox Series X/S, or Steam (PC).
The Adventures of Elliot is set to release on June 18th, so it's just a few weeks away.
You can watch my beginning gameplay from The Adventures of Elliot prologue demo in the video below: