The Alighieri Circle has an interesting premise based on Dante's Inferno, but is it more Purgatorio than Divine Comedy?
by Matt on 6/6/2026
GAME: The Alighieri Circle Dante's Bloodline
RELEASES: September 10, 2026
MSRP: TBD
DEVELOPER: One-O-One Games
PUBLISHER: Entalto Publishing
PLATFORMS: PS5, Series X/S and PC
DEMO PLAYED ON: PlayStation 5
In The Alighieri Circle: Dante’s Bloodline, the Divine Comedy is reimagined not as an epic poem, but as a generational prison. You play as Gabriele Alighieri, a man burdened by an inherited duty that returns every 33 years: to reseal the gates of Hell. Rather than a hero or a soldier, Gabriele is a man caught in the web of his own family’s legacy, forced to return to his ancestral Italian villa to confront the trauma he has spent his life running from. This is not an action game; it is a first-person psychological thriller. There is no combat, no power fantasy, and no traditional progression system. Instead, the tension is built entirely through atmosphere, exploration, and the weight of the unspoken. You navigate two converging realities: the "Villa," a melancholic, silent manor, and the "Dive," a distorted, surreal reflection of Gabriele’s fragmented mind. Your progression relies on observation, deciphering esoteric riddles, and piecing together the tragic history of the Alighieri bloodline through diary pages and environmental clues.
The development philosophy at One-O-One Games is centered on the idea that the Inferno is not a place of fire, but a mirror of the soul. The studio is best known for their 2020 narrative adventure, The Suicide of Rachel Foster. While that title gained some attention for its moody atmosphere and audio design, it remains a divisive game. The studio's previous work was frequently criticized for pacing issues and a "slow-burn" gameplay loop that many players found tedious rather than immersive. Furthermore, The Suicide of Rachel Foster faced significant backlash for its handling of sensitive narrative themes, with many critics arguing that its writing lacked the necessary nuance to address such heavy subject matter responsibly.
For The Alighieri Circle: Dante’s Bloodline, the team is doubling down on this "environmental narrative" expertise. By intentionally removing traditional combat mechanics, they aim to refine the sense of vulnerability and isolation they explored in their previous work, ensuring that players remain focused on the shifting, oppressive architecture. However, given the studio’s history with narrative pacing and the controversial handling of mature themes in their prior projects, it remains to be seen if they have successfully addressed these recurring creative pitfalls in this latest descent into the macabre.
The discourse surrounding the Alighieri Circle demo has been rather light, but what does exist has highlighted the game’s unique position as a "walking simulator" with significant psychological depth. Players have been particularly impressed by the oppressive atmosphere, noting that the game manages to be genuinely unsettling without relying on cheap jump scares. While some players are still adjusting to the lack of traditional gameplay loops, the consensus is that the environmental storytelling and audio design create a "slow-burn" tension that is rare in modern gaming, but whether the experience is actually good or not is still to be determined.
I didn't know what to expect going into this demo, other than it was obviously some kind of first-person horror game (I'm using the term "horror" very loosely). I thought it was interesting the plot is linked to The Divine Comedy, the 14th-century narrative poem by Italian writer Dante Alighieri, but admittedly I can't recall anything about it from high school (take THAT! public education).
Despite not remembering the original writing, the opening cinematic is interesting, alledging that the Divine Comedy isn't simply writing, but a powerful totem holding back evil, and every 33 years the seal must be renewed by Dante's descendents. Certainly an interesting setup.
The moment I got into the gameplay though I noticed the camera movement was PAINFULLY SLOW, and I had to adjust it up to the highest settings in the options menu just to get it to a speed that was workable. (Apparently this was also a complaint about the developer's last game, The Suicide of Rachel Foster.) You start the demo in some sort of mansion, and the visuals look nice enough (although clearly not AAA). The player narrates certain thoughts as he goes, which seems to work well. The moment you have to go interact with the telephone though; I was hit with a major complaint I have in many first-person games: I really hate it when characters interact with items in the world and don't physically reach out and interact with them.
In this game, the phone just starts dialing with no animated input from the character, and without the receiver even being lifted. I mean, come on, if this were the Xbox 360 era I might be able to forgive that, but it's freakin' 2026. I don't care if a game is a smaller indie title, if you are going to use a first-person perspective, I think you need to really commit and lean into it; otherwise, choose a different approach. (And yes, it annoys me when similar things happened in Resident Evil Requiem and other AAA games as well.)
Beyond that I found myself getting lost more than I would imagine, and for some reason the map layout really confused me at some points, versus the layout I was seeing in the game world. Likely just a "me problem", but this isn't exactly my first rodeo.
Once your character enters the "other dimension", that's when things really started to go downhill. Not that anything is awful, mind you, but that it was just super underwhelming and uninteresting. The environments look very generic, with completely uninspiring visual design; comparatively, the mansion looks amazing.
The demo ends very quickly and it doesn't give you a lot of time to explore the game to get a sense of whether it will be good or not.
I didn't play the developer's previous game, The Suicide of Rachel Foster, but if it was anything like this, I can see why it got low ratings from players. While the premise might be based on Dante's Divine Comedy, playing it feels more like Purgatorio. It's not that any one thing in this demo seemed particularly bad, but nothing is particularly good either, and with so many games coming out this year, there is nothing I experienced that would entice me to play this over something else.
Unless this game releases to rave reviews and tons of positive player feedback, I don't think I'll bother checking it out again. It's a no for me, but if it looks interesting you should at least check out the demo. I played it on PS5 but it's also available on Steam.
You can watch my gameplay from The Alighieri Circle Dante's Bloodline demo in the video below: