Adorable Adventures is a beautiful experience that more than lives up to its namesake
Review by Matt on 5/15/2026
RELEASE DATE: 4/30/2026
MSRP: $19.99
DEVELOPERS: Wild Sheep Studio
PUBLISHER: Top Hat Studios
PLATFORMS: PlayStation, Xbox, Switch and PC
PLAYED ON: PlayStation 5
You play as Boris, a curious baby wild boar who wakes up alone after a devastating forest fire in the Cévennes National Park. Separated from your family, your goal is to locate your scattered brothers and sisters and reunite with your mother, who is trapped inside a park building. The journey is narrated by Maxime, a friendly park ranger who guides Boris through his growth and self-discovery.
Since Boris is a boar, your primary interaction with the world is through his nose. Players follow visual scent trails to find family members, food, and secrets. As you identify a scent multiple times, you gain the ability to "filter" it out, clearing your UI to focus only on the smells that matter for your current objective. The world is entirely non-hostile. Challenges are centered around environmental puzzles, such as convincing a stubborn sibling to move by finding their favorite snack or clearing a path. Boris can also engage in "side-hustles" like tidying up trash left by humans or taking "photography" screenshots of specific scenic vistas for Maxime’s journal.
Wild Sheep Studio, a small team based in Southern France, intentionally drew from their local environment to create the game’s handcrafted world. They are best known for their focus on "nature-first" game design, and Adorable Adventures serves as their most polished attempt to translate animal behavior into a "cozy" gameplay loop.
Mechanically, the game feels like a "cozy-fied" version of the scent-tracking found in The Legend of Zelda: Twilight Princess or the animal-perspective exploration of Stray. It swaps the gritty survival of those titles for a tone more akin to a playable nature documentary or a modern 3D version of a classic children’s fable.
On r/LadiesGamersNews and r/IndieDev, players have noted that despite the "cute" title, the scent-filtering mechanic adds a surprising layer of strategy that keeps the exploration from feeling like a "walking sim". Critics from outlets like Impulse Gamer have praised the game's balance between a "stylized" charm and realistic nature lighting, noting it looks significantly better in motion than in static screenshots. Boris himself has become a minor indie icon on social media, with fans praising his "clumsy but determined" animations, such as his little sneeze when ash gets in his nose. Some users on Steam have mentioned that the main story can be wrapped up in roughly 4 hours, though completionists have pushed that to 8+ hours by collecting every sticker for Maxime's journal.
Currently, Adorable Adventures has a "Strong" 78 Top Critic Rating on OpenCritic, 91% recommended on Steam from almost 400 ratings, 6 out of 7 total ratings on Xbox gave it a perfect 5/5, and a 4.81/5 on PlayStation from 335 ratings.
The first time I heard the title, Adorable Adventure, I thought "great. Another crap shovelware game." and even after I saw the first trailer I thought it looked pretty good "for a cute game" but I didn't give it much thought. Then I started seeing more and more trailers online, and some additional gameplay videos, and I began thinking Adorable Adventures might end up being more than your typical cutesy throwaway animal game.
How right I was.
Despite it's absolutely forgettable name, from the very start, Adorable Adventures impressed me with its visual fidelity and narration-based story approach. Separated from his family during a forest fire, Boris, the main character, sets out to find and reconnect with his family members. I was immediately impressed with the animation detail given to Boris, from the way he scampers up ledges, to the way his body moves when he's running, to the way he sniffs the air, and even the animations when he's just sitting idle: it's apparent the developers took a lot of time and attention with Boris' character.
The game is narrated by a park ranger, Maxime, who acts as a sort of all-knowing overseer. The developers intentionally modeled the narration style after nature documentaries. Maxime doesn't just read a script; he acts as an informed observer who shares in the player's surprise at Boris's actions. The voice acting is solid if a bit corny,but seemingly styled like a children's show and certainly intentional.
The attention paid to the game mechanics is impressive as well. Boris moves smoothly and every action feels tight and intentionally designed. When Boris is running, for instance, you have just enough lack of control that it feels like he is bounding quickly down a path, and not very much in control himself, however you're still able to turn rather quickly and maintain your intended path. I also like how you can turn the smelling mechanic on or off at will.
One of the main premises of the game is that Boris has an incredible sense of smell that he uses to locate his other family members, however, strong smells in the environment can overpower Boris' senses, and he sometimes has to track down a certain number of overpowering smelling items in order to be able to "forget them" and focus on the scent he intended to find. It's well done overall, and although it can get a bit overwhelming at times with overlapping and conflicting scents, if you see the general direction of the main scent you were tracking, you can just turn the smelling ability off, walk in the direction of the scent, then turn it back on a while down the path to avoid conflicting scents. This doesn't always work, but I found it worked more than a few times, and at least having the ability to control it made me feel in control of the ability and not overwhelmed with all the various conflicting scents.
Generally, Boris has to traverse the environment and collect enough of his brothers and sisters in order to open paths to locked areas. The idea is that Boris isn't strong enough to break through the barriers on his own, so that's why he needs additional help, although in practice once you have the right number of siblings with you, Boris is able to just break down the barrier on this own. It's not like they went to the trouble of animating all of the boars coordinating to break down barriers (probably one of the few shortcuts I noticed).
The main purpose of the game is to free Boris' mother who has become trapped in a shed. Boris finds her very early on in the game, even before finding any of his siblings, but realizes he needs help in order to free her, hence the quest to find his brothers and sisters.
This is the kind of game that I love to play when I want to just relax and chill out, but it has just enough gameplay and variety of gameplay, that it's entertaining as well.
You can watch my beginning gameplay in the video below:
For me, a game's value is greatly rooted in the experience it delivers relative to the expectations it sets (yes, including its retail price), and Adorable Adventures greatly surpassed my expectations. Adorable Adventures is shockingly solid, and delivers a cute, laid back, overall beautiful experience that more than lives up to its namesake. While you won't be pwning noobs or gitin' gud, if you are looking for a surprisingly deep, great looking, cozy adventure, you need look no further.
Adorable Adventures is available on PC, Xbox and PlayStation.