Solarpunk delivers an enjoyably simple, cozy crafting and farming experience that throws in airships to mix things up, but not much else.
by Matt on 7/3/2026
RELEASE DATE: 6/8/2026
MSRP: $22.99
DEVELOPERS: Cyberwave
PUBLISHER: Rokaplay
PLATFORMS: PS5, Series X/S, Switch 2 and PC
PLAYED ON: Xbox Series S
The narrative framework of Solarpunk trades traditional cinematic arcs or grand lore drops for a purely emergent, player-driven experience. Dropping players directly into a sun-drenched, technically advanced world of floating islands high above the clouds, the game purposefully lacks a rigid story campaign or narrative quest progression. Instead, the narrative unfolds through the environment itself as you step into a hopeful, eco-futurist frontier. The core motivation is focused entirely on peaceful sustainability, tasking players—either solo or in co-op with up to four friends—with reclaiming the skies, building a thriving sanctuary from scratch, and establishing a harmonious presence within a vibrant, non-violent archipelago.
Mechanically, the game functions as a dedicated cozy survival, crafting, and sandbox simulator where environmental engineering takes center stage. While players must manage basic survival needs like eating fruits and vegetables harvested from their custom plots, traditional genre stress like aggressive combat or enemy raids is completely omitted, and dying from a fall or starvation simply results in an easy inventory retrieval trip. The core progression loop revolves around gathering wood and stone, unlocking blueprints via a multi-tiered Research Table, and fabricating specialized tech. Players must build and pilot their own customizable airship to travel between handcrafted islands to scout for rare resources like iron, copper, and silicon. The true mechanical centerpiece is a robust green-energy infrastructure grid where players must install solar panels and wind turbines, routing power wires and water pipes to automate tedious daily tasks—like deploying transport drones for resource collection and setting up automated irrigation systems for farming.
More than just a game title, Solarpunk is built on a foundation of radical optimism. The game draws directly from the real-world "solarpunk" eco-futurist movement, which acts as a rebellious antidote to traditional cyberpunk dystopias by imagining a world where humanity and green technology thrive in perfect harmony. By blending this "high-tech, green-life" aesthetic with the rewarding layout of decentralized, clean-energy infrastructure grids, the developers have effectively transformed an architectural and social philosophy into a tangible sandbox experience.
This presentation by the founder of Sugar Gamers provides an excellent deep dive into how the solarpunk movement utilizes positive, sustainable futurism to completely reimagine our relationship with technology and society.
The core roots of the Solarpunk game stem from the cozy sandbox boom, drawing heavy structural inspiration from open-ended crafting hits like Stardew Valley and Animal Crossing when it comes to low-stress farming, animal companionship, and base decoration. However, its sophisticated emphasis on grid layout, power management, and resource automation shifts its design lineage toward factory-building classics like Satisfactory and Factorio.
By working closely with a dedicated community following a highly successful Kickstarter campaign and massive Steam Next Fest demo period, the two-person development team at Cyberwave sought to completely deconstruct the industrial, pollution-heavy tropes of the resource-management genre. In doing so, they have honored the technical loops of traditional survival simulators while aligning them with the modern, optimistic principles of the real-world Solarpunk art and social movement.
Community and critical discussion following Solarpunk's June launch has been largely positive, though it highlights a distinct divide depending on player expectations. On Steam and community hubs like Reddit, the game has been widely celebrated by cozy gaming enthusiasts who praise its refreshing lack of combat tension, its beautifully vibrant visual style, and the sheer satisfaction of setting up a seamless, automated farming grid.
Conversely, some critical feedback from veteran survival players notes an "expectation gap" regarding the game's overall scope, pointing out that the handcrafted islands can feel somewhat modest and the late-game loop can grow repetitive once a base is fully optimized and drones are handling the resource loop. A minor point of user friction also exists regarding resource costs for large structures, with some players noting that advanced building projects like greenhouses can trigger a hefty, time-consuming material grind. Despite these structural critiques, the general consensus remains highly favorable toward the game's seamless multiplayer integration and therapeutic pacing.
On Steam, Solarpunk currently sits at Very Positive (80% recommended) from 1,235 ratings. On Xbox, it currently sits at a 3.2/5 average from 498 ratings. On PlayStation, it currently sits at 3.98/5 average from 434 ratings. On OpenCritic, Solarpunk has a 71 Top Critic Average with 47% of critics recommending it.
Solarpunk is yet another indie game on gamepass that I probably would never have tried otherwise, but I'm really glad I did. Don't get me wrong, Solarpunk has a little bit of a rough start and it's pretty bare bones in a lot of ways, but it has just enough mystery around the corner that it made me want to keep grinding to unlock the next upgrade or visit the next area. It starts out like a lot of survivial crafting games, by dropping you in a beautiful area devoid of other humans or any signs of civilization, but you can start picking up sticks and rocks right away, and then make axes, pick-axes and garden hoes. Since I'm a Minecraft veteran, I know exactly what to do when I'm surrounded by trees with an axe in my hand. Before I knew it I had a pile of wood and was able to build a crafting table and research station.
From there I started unlocking various materials and items to craft. There is a day/night cycle and rain storms move in occasionally, then you have to manage hunger and thirst, plus grow crops for both materials and food, but unlike Minecraft... there aren't any enemies, or any real danger to speak of. Unless you run out of food, or just forget to eat (happened to me a few times while in the middle of building my house), there really isn't anything to get in the way of your cozy crafting and building. The visuals are generally kind of animated-looking, and clearly some of the textures are not well defined and quite muddy, but generally everything looks nice enough that it borders on pretty (just don't bother crafting the floor rug - trust me on this).
For more than an hour I went through the same cycle of farming, resource gathering, crafting, and building until eventually I was able to unlock the main hook of the game: the airship. That's right, you have an airship, and you can travel between floating sky islands to gather different resources or visit other floating airships to buy blueprints or unlock additional crafting items. The entire game is generally pretty chill and relaxing, but I regretted not just playing the game on the "Relaxed" setting where you don't have to worry about eating or drinking. While that's not a big deal, I'm not sure it really adds much to the gameplay, and generally can just be kind of annoying. Still, even when you have to manage those things, the game is relaxing.
You can watch my beginning gameplay in the video below:
In general, Solarpunk seems to accomplish what it aims to do: deliver a cozy crafting and farming experience that throws in airships to mix things up, but not much else. Nothing is too complex or too difficult, there really isn't any story to speak of, the game can be a little janky at times, and the cycle of crafting and farming can get a bit tiresome after a while. But... this is exactly the kind of game I could see myself playing whenever I wanted to unwind a bit and not have to think too much. While it does have some technical challenges, I didn't encounter anything that required more than a brief trip back to the main menu to reset things. The only question remaining, for people not playing on XBOX Gamepass, is Solarpunk worth more than $20? Honestly... I'm not sure it is. While Solarpunk is a cute, fun little cozy game, if I had paid its full $22.99 retail price, I might not view the game as favorably as I did playing it on Xbox Gamepass.